Each icon will have a +1 or +2 indicator that represent your boosted good +1 or your boosted goods +2. This means that on the table you will see new icons : For basic Goods, for Crafted Goods and for Magical Goods. Build and upgrade Armories to ensure that your Training Slots can keep up with filling the Squad sizes.īarracks Overview After Chapter VI - A Portal to the Past, the required Goods for upgrading your Barracks will depend on your boosted Goods. Remember the Training Slot size will not increase with this technology. “Squad Size Upgrade”: In the Research Tree you can unlock several “Squad Size Upgrade”, each of which will increase your Squad Size on the battlefield by 3 times the number of that technology. E.G., with 2 "Paladin" (weight = 6), you already have one full Squad. As in the training size, the weight of a unit is taken into account. The Basic Squad Size on the battlefield is 12. Squad: On the battlefield, you will place Squads, not single Units. It can also increase the amount of available training Slots: You will get an additional Slot every time your barracks increase in size. It requires a street connection to the Main Hall, it cannot be sold nor rebuilt, but you can upgrade it.Įach upgrade of the Barracks will reduce the Training Time. You are able to build the Barracks after unlocking it in the Research Tree and once you have the corresponding resources. Prosperity is needed to build some Chapter special buildings, if you wish to know more about this special requirement please visit the page dedicated to the subject. On the battlefield, Units of one type are grouped into Squads.įrom Chapter XXI - The Vallorian Legend onwards, Barracks will provide another special requirement: Squads are what you will place on the battlefield. In the Barracks you can produce your Units and have an overview of your available Squads. The building levels decrease the Training Time for new Units. Their production will substitute the 1 day and 2 day option, the 3h and 9h option for the original Goods production will remain.This building allows you to muster armies by training units. Sentient Goods can be produced in your manufacturies of level 24 and above. Thus, the player can watch step by step in the Settlement, how the instable Elementals of the beginning slowly regain control of their shape and build more and more stable structures and in the end proper buildings, showing the story progress in a very unique way.Ĭan you save the Elementals before they cease to exist and turn into pure elements? And can you prove to be the true heir to the Elvenar? This will enable you to progress through the Tech Tree and unlock improved versions not only of your own buildings, but also of the Settlement Buildings, which are unlocked level by level this time. The Elementals start with showing you how to produce Sentient Marble, Steel and Planks using the Divine Seeds. In the process, they teach you the basics of how to produce Sentient Goods, a technique that future Guest Races will further improve. They decide to build up a Settlement in your town to help you regain access to the knowledge of your ancestors - ultimately to help them to survive. When they find out that you are indeed not the Elvenar, they start to worry a lot about their own future. That is why they suddenly pop up in your town, expecting you to be the Ancient Elvenar. No other race would dare to threaten the Elvenar when they are supported by such a powerful force.Įvery few centuries, the Elementals have to revisit Elvenar to renew their masks - and their collaboration and friendship with the Elvenar. The mighty, god-like Elvenar helped them to create the masks, and in turn the Elementals used their power to build up glorious cities and also legendary armies. That is why they lived in a kind of symbiosis with the Elvenar. Unfortunately, they lack the precise knowledge how to build these masks on their own. Without their masks, they would not be much more than uncontrolled fire, water, air and earth, so the masks are quite vital to their cultural existence. For instance, they can use the masks to appear in a humanoid shape to interact with other races. Their boisterous power of nature is bound into magic masks that enables them to take a stable shape. The Elementals are a very old and mystical race that lives in another dimension.
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